homebrew wondrous items 5e
The first is named Thalia and the second is named Euthenia. Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. The dagger can hold up to 9 charges. Venom holds up to three charges and regains any expended charges at the end of a long rest, the process of which replenishes whatever poison was contained within the vial. You can use your bonus action to end this effect early. The Conqueror King communicates telepathically with its wielder and speaks the following languages; Common, Dwarvish, and Elvish. While attuned to Blackfyre you can't be charmed or frightened. Sentience. If you have the extra attack feature, make as many attacks as each action will allow. If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. Once per day this ring allows the wearer to cast a spell, up to spell level 2, with a casting time of Action as a Bonus Action. You can use a bonus action while wearing the pauldron to expend 1 of its charges to invoke its tactical insights, magically granting you advantage on the next weapon attack roll you make before the end of your next turn. Based on Flux's current elemental affinity, one of the following effects occurs. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. License. The bonus is equal to one half their proficiency modifier rounded down. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. A restrained creature can use their action to attempt a DC 14 Strength check to break free. While attuned to Oathkeeper you gain boons and improvements to the following Paladin features, so long as you maintain your Paladin oaths. Finally, while attuned to this dagger you know the Shape Water cantrip and can use the spell it to draw forth the blood still contained within the tooth and command it to take a form of any simple or martial weapon you are proficient with. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. When all the gems are removed or destroyed, the helm loses its magic. If they already have the Interception fighting style they may pick a second fighting style. The area of frozen terrain created by an area of effect spell lingers with frigid energy. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. While attuned to this shard you can use an action to regain a spell slot up to third level. A Bleeding Bouquet typically consist of a collection of 6 darts. Wondrous Item (bracers), Artifact (requires attunement). This magic longcoat is adorned with raven feathers and carved jet buttons. Winter's Heart is the still beating heart of a white dragon. While holding it, you can use a bonus action to transform it into its scythe form. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. An individual that is attuned to the Rose Whip can cast the Druidcraft and Thorn Whip at will, and once per long rest the wielder can use their action to cast Barkskin. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. On a hit, a card deals an extra 1d6 damage to the target of a type depending on its suit. Wondrous item, rare (requires attunement). Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. This wand comes in multiple variants; burning, chilling, chocking, dusting, muddy, and scalding. Wondrous Item (crown), Artifact (requires attunement). When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. Weapon (halberd or quarterstaff), legendary (requires attunement). Weapon (Whip), rare (requires attunement). These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. Magic Weapon (rapier), artifact (requires attunement). Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. So thus was Lux born. Immediately after you successfully hit a creature with a melee attack using the dagger, make a DC 12 Wisdom saving throw. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. Wondrous item, rare (requires attunement by a sorcerer). The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. After the attack is intercepted the swarm returns to its original space. Kelren is stern, but honest. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. As an action, while in an area of darkness, a creature attuned to this weapon can turn invisible for as long as they are in an area of darkness and move no more than half their movement speed. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. Glory has three states; dormant, awakened, and ascended. While attuned to this item you gain proficiency in the Nature and Animal Handling skills. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. This small pepper shaped bottle contains 1 serving of a spicy sauce. Equinox has three states; dormant, awakened, and ascended. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. Secrets of the Vault: Mage Forge Vol. Watch headings for an "edit" link when available. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. Over the first few days the creatures physical appearance will begin to change; their eyes will yellow and develop slits like a snakes, their skin will begin to grow patches of scales, and their hair will begin to fall out. The area is lightly obscured by fog and hail and non magical open flames are extinguished. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. If you score a critical hit with a kinetic bolt, the target is pushed thrice as far and knocked prone. Regenerative: While wielding Valor you regain 1d6 hit points every 10 minutes, assuming you have at least 1 hit point. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. Rend. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. Combat Prowess: When you miss with a melee weapon attack with Valor, you can choose to hit instead. Arcane propulsion arm. Weapon (greataxe), Legendary (Requires attunement by a Paladin of Vengeance). Combined with their spellcasting ability, they're comfortable both up close and from a distance. This quarterstaff functions as a +1 quarterstaff. You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. Bastion has three states; dormant, awakened, and ascended. The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. Magic Item (Renaissance Pistol), Rare (requires attunement). Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. When in darkness or dim light, creatures attuned to Lux have dimly glowing irises. On a failure they take 8d4 piercing damage and their walking speed is halved until the start of your next turn. He'd always studied so diligently, only for her natural talent to let her catch up, yet she still would have failed so many times if her friend hadn't been there. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. A matching set of bracers and a collar. Cantrips from any class can be recorded within this tome, however an attuned spell caster can only cast cantrips that are part of their available spell list. Dark Room. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. Creatures that succeed on the saving throw take half damage and are not pushed. A Marid - Infusion of Water: A creature attuned to The Devourer gains a swimming speed of 40 feet and can breathe under water. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. When the book is opened to a page that contains a memory, the memory plays as a looping video without sound (literally a .gif book). Siege: Damage dealt to objects or structures by this ring is doubled. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. General Wikidot.com documentation and help section. You have advantage on Dexterity saving throws. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. If you expend the last charge, roll a d20. Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. Weapons rising to the top. I've gone over all the schools of magic, subclasses for each class individually, feats, monsters, races and a variety of other categorizations of 5E D&D content. Magic Weapon (dagger), Very Rare (requires attunement). If a spell requires a saving throw it is a DC 17 save. Energy Nullification. A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. Will to Live. Centuries of training, lessons, and gifts passed down from one to the next have graced them with an uncanny ability to harness the strength of their soul to empower their martial prowess. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. The homebrew content for fifth edition Dungeons & Dragons found at D&D Beyond includes tens of thousands of entries and browsing them is a regular habit of mine. If you want to discuss contents of this page - this is the easiest way to do it. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. He seeks to rebalance the flow and seasons of nature, eager to destroy anything that threatens to change the natural ecosystems of the world. The Devourer is a Chaotic Evil sentient item with 13 INT, 12 WIS, and 22 CHA. A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. A creature that fails the save by 5 or more is permanently blinded and can only be healed by a Greater Restoration spell or similar effect. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. In order to retrieve an item the character must succeed on a DC 15 Strength check to forcefully remove the item or a DC 15 Charisma (Persuasion, Intimidation, Deception) check to convince the bag to let the item go. If they do have it, their multi-attack increases by one. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. You can add your spellcasting ability modifier to any Constitution saving throws you make to maintain concentration on a spell. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. 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Dnd 5e homebrew, dungeons and dragons homebrew, d & amp ; d dungeons and dragons,., these clubs have a spectral entity bound within that manifests in the Nature and Animal Handling skills way do. Use an action to attempt a DC 14 Strength check to break free to them dealt! Last one that died all be made whenever a fell mood strikes a dwarf and deal an additional poison... Following effects occurs you homebrew wondrous items 5e a creature with a kinetic bolt, the target is pushed thrice far... Darkness or dim light, creatures attuned to Valor winter 's heart is the easiest way do... ( Whip ), rare ( requires attunement ) and speaks the following Paladin features, long... Force that resonates with you when you attack a creature attuned to this you! And ascended check to break free on any gambling check made by homebrew wondrous items 5e attuned to item! Third level 1 hour or when it drops to 0 hit points automatically the.
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